Current projects
- SocioPatterns
- Using active-RFID badges to sense and visualize face-to-face proximity among participants.
- GLEaMviz Simulator
- Simulating and visualizing world-wide spreading of infectious diseases.
- Practice Mapping
- An ArtScience investigation of the creative practice.
- Live Social Semantics
- Merging online social network data with physical proximity data collected with the SocioPatterns platform.
- Epidemic Planet
- Exhibit for comparing epidemic scenarios.
Past projects
- IRL engine and visualization (2005-2008)
- Artificial Intelligence research on constraint based representation, interpretation and conceptualization of compositional meaning.
- Futurisland (2002)
- Design and development of a web-based multi-user isometric world for kids.
More past projects can be found in my old portfolio (requires Flash).
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