Current projects

SocioPatterns
Using active-RFID badges to sense and visualize face-to-face proximity among participants.
GLEaMviz Simulator
Simulating and visualizing world-wide spreading of infectious diseases.
Practice Mapping
An ArtScience investigation of the creative practice.
Live Social Semantics
Merging online social network data with physical proximity data collected with the SocioPatterns platform.
Epidemic Planet
Exhibit for comparing epidemic scenarios.

Past projects

IRL engine and visualization (2005-2008)
Artificial Intelligence research on constraint based representation, interpretation and conceptualization of compositional meaning.
Futurisland (2002)
Design and development of a web-based multi-user isometric world for kids.

More past projects can be found in my old portfolio (requires Flash).